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Far cry 1 multiplayer
Far cry 1 multiplayer









When in down-not-dead, the view gets a red tinge and you have to either see a 'kill cam' of who downed you, or just watch yourself desperately calling for assistance.Īfter a while, we found ourselves just letting the meter run down in order to get straight back into the action, rather than waiting for someone to make the effort to revive us. A nice feature is that people can send you messages to say they are coming (earning TSP in the process), but we found all too often that the system got in the way of the action. Should you be close to death, you can hammer a button to slow down your demise, while also calling people over to revive you (as denoted by an audio cry and flashing icon on the excellent mini-map). However, things are rather complicated by the down-not-dead system. The focus on teamwork takes a while to really click, but you will soon find yourself more often working with teammates than going off as a lone wolf. The map is fun to play, while the weapons are solid and the audio deserves particular praise, as clear commands constantly draw your attention to the action.

FAR CRY 1 MULTIPLAYER SERIES

As with previous Far Cry titles, the gaming world is a visual treat from the crystal clear waters around the mottled brown decay of the subs, right up to the sun soaked beach huts spattered with blood.ĭomination plays very much by the numbers, as the two teams must capture and hold a series of points until they have overwhelmed the opposition. We played Domination on the Sub Pen map, a dockyard area featuring two rusted old submarines next to a compound leading up to a small village area. In Far Cry 3, you take a side in the war of two militias, one with a penchant for red clothing, and the other favouring blue. The carrot is that there are some pretty cool perks available, particularly psyche gas, which makes all the other team go mental, stripping away their visual aids designating who is friend and who is foe, as well as removing friendly fire, so they can kill each other by accident. So, if you want to cause some serious damage, you have help out those less skilled than yourself. Hoping to further push players towards co-operation, Ubisoft has made it so that the biggest and baddest perks are only accessible via Team Support Points.

far cry 1 multiplayer

The battle crier doesn't get the bonuses themselves, but they do get awarded TSP for the selfless act.

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An interesting mechanic is the 'battle cry', which involves players boosting anyone within hearing distance of the 'cry' with bonus items, such as more health, ammo or speed. This strategy is intended to encourage people to help out stricken teammates (backed up by the down-not-dead system which we will discuss below) and ensure teammates stay in the fight. The studio has stripped away a medic class and instead made it so that everyone can revive everyone else. Similarly to the ambitious but rather flawed Brink, Far Cry 3 does not give XP and perks solely for kills, but instead rewards you for being a happy helper via Team Support Points (TSP), an in-game bonus system that favours co-operation over carnage. For Far Cry 3, Ubisoft Montreal has taken the tact of various other recent online shooters in attempting to expand the team-based play so it goes beyond just the fact that "you don't shoot your colleagues".









Far cry 1 multiplayer